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Lead Animator

Activision

Lead Animator

full-timePosted: Jul 30, 2026Updated: Aug 27, 2026Malmö

Job Description

Job Title:Lead AnimatorRequisition ID:R026904Job Description:Lead Gameplay Animator Elsewhere Entertainment is looking for a Lead Gameplay Animator to support the development of an exciting new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the project, you’ll help take the studio and our game from great to even better with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Leading and supporting a team of animators, providing clear direction, feedback, and mentorship Applying strong animation principles, gameplay fundamentals, and motion capture techniques to craft high-quality animations and systems Demonstrating an understanding of game design mechanics, 3Cs (character, camera, controls), AI behaviour, narrative design, camera animation, and facial animation Partnering with cross-functional teams to achieve shared creative goals Providing and incorporate feedback to deliver polished, high-quality gameplay experiences Troubleshooting tool implementations and recommend workflow improvements to enhance team effectiveness and creativity You’re awesome because you have… Credited experience on at least one shipped AAA game title Expertise in game engines and building animation systems Experience with motion capture workflows, including editing and cleanup Strong animation fundamentals in human and creature movement (timing, weight, balance) Experience leading or mentoring team members Ability to adapt to new tools and technologies Proficiency in Maya Strong problem-solving skills across technical and cross-functional contexts Ability to mentor and support animators’ professional growth Ability to think critically and conceptually about character movement and performance Bonus points for… Understanding of character creation processes (modeling, texturing, rigging) Experience leading animation efforts on a content-focused AAA team Industry recognition for animation work Experience in adjacent disciplines such as quest design, environment art, or programming Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. This role can be based in our Malmö or Warzaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs. Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. Ready to Activate Your Future? #elsewhere

Locations

  • Malmö
  • Warsaw

Skills Required

  • game enginesintermediate
  • motion capture workflowsintermediate
  • Mayaintermediate
  • adjacent disciplines such as quest designintermediate

Required Qualifications

  • Credited experience on at least one shipped AAA game title (experience)
  • Expertise in game engines and building animation systems (experience)
  • Experience with motion capture workflows, including editing and cleanup (experience)
  • Strong animation fundamentals in human and creature movement (timing, weight, balance) (experience)
  • Experience leading or mentoring team members (experience)
  • Ability to adapt to new tools and technologies (experience)
  • Proficiency in Maya (experience)
  • Strong problem-solving skills across technical and cross-functional contexts (experience)
  • Ability to mentor and support animators’ professional growth (experience)
  • Ability to think critically and conceptually about character movement and performance (experience)
  • Credited experience on at least one shipped AAA game title (experience)
  • Expertise in game engines and building animation systems (experience)
  • Experience with motion capture workflows, including editing and cleanup (experience)
  • Strong animation fundamentals in human and creature movement (timing, weight, balance) (experience)
  • Experience leading or mentoring team members (experience)
  • Ability to adapt to new tools and technologies (experience)
  • Proficiency in Maya (experience)
  • Strong problem-solving skills across technical and cross-functional contexts (experience)
  • Ability to mentor and support animators’ professional growth (experience)
  • Ability to think critically and conceptually about character movement and performance (experience)

Preferred Qualifications

  • Understanding of character creation processes (modeling, texturing, rigging) (experience)
  • Experience leading animation efforts on a content-focused AAA team (experience)
  • Industry recognition for animation work (experience)
  • Experience in adjacent disciplines such as quest design, environment art, or programming (experience)
  • Understanding of character creation processes (modeling, texturing, rigging) (experience)
  • Experience leading animation efforts on a content-focused AAA team (experience)
  • Industry recognition for animation work (experience)
  • Experience in adjacent disciplines such as quest design, environment art, or programming (experience)
  • Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. (experience)
  • This role can be based in our Malmö or Warzaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs. (experience)

Responsibilities

  • Leading and supporting a team of animators, providing clear direction, feedback, and mentorship
  • Applying strong animation principles, gameplay fundamentals, and motion capture techniques to craft high-quality animations and systems
  • Demonstrating an understanding of game design mechanics, 3Cs (character, camera, controls), AI behaviour, narrative design, camera animation, and facial animation
  • Partnering with cross-functional teams to achieve shared creative goals
  • Providing and incorporate feedback to deliver polished, high-quality gameplay experiences
  • Troubleshooting tool implementations and recommend workflow improvements to enhance team effectiveness and creativity
  • Leading and supporting a team of animators, providing clear direction, feedback, and mentorship
  • Applying strong animation principles, gameplay fundamentals, and motion capture techniques to craft high-quality animations and systems
  • Demonstrating an understanding of game design mechanics, 3Cs (character, camera, controls), AI behaviour, narrative design, camera animation, and facial animation
  • Partnering with cross-functional teams to achieve shared creative goals
  • Providing and incorporate feedback to deliver polished, high-quality gameplay experiences
  • Troubleshooting tool implementations and recommend workflow improvements to enhance team effectiveness and creativity

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