MNC InsiderMNC Insider
Activision logo

Lead - Level Designer

Activision

Lead - Level Designer

full-timePosted: Jul 28, 2026Updated: Aug 27, 2026Warsaw

Job Description

Job Title:Lead - Level DesignerRequisition ID:R026827Job Description:Elsewhere Entertainment is looking for a Lead Level Designer to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As a key leader of the Content Design department, you’ll be helping guide Level Design, crafting immersive, engaging, and visually compelling gameplay environments. You will be responsible for aligning efforts on large-scale, open world levels for both single-player and cooperative game modes, ensuring they are fun, realistic, and aligned with the creative vision of the project. As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by… Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities: Leading and managing members of the Level Design team to meet project objectives, quality standards, and production milestones.Setting clear goals and performance expectations aligned with the broader project vision.Collaborate with design leadership, artists, crafting unique spaces where gameplay flow and visual composition form memorable experiences.Designing, prototyping, implementing and polishing in-game spaces and content, including level geometry, enemy encounters and other gameplay activities, using our proprietary tools.Work within multi discipline teams to help create spaces for open world locations for a variety of quests and open world activitiesProviding constructive feedback on others’ workActing as a liaison to other departments, conveying the consistent design vision of the projectProviding regular feedback, coaching, and performance management for level designers.You’re awesome because you have…Proven experience as a professional Level Designer (or some combination of applicable training and experience).Demonstrated ability to manage schedules, set priorities, and deliver against defined production timelines.Experience with technical game design (implementation in tools, game logic, visual scripting, etc.)Understanding and Execution of the fundamentals of Open World Level Design in modern game engines.Ability to collaborate and thrive as part of a creative team and comfortable with self-critique and accepting outside feedbackStrong organizational skills and a proven track record of meeting deadlines in a fast-paced environment.Ability to provide clear, actionable feedback and support team growth and development.Experience pitching level design concepts in a clear, detailed manner, through strong written and verbal skillsBonus points for…Experience leading content design teams on AAA Open World titlesMajor recognition in your field of workHaving made your own game as a side or indie projectExperience in adjacent fields such as content design, narrative design, environment art, programming, etc.Architectural experienceExperience playing and/or crafting pen and paper, board, or trading card gamesAn interest in Open World RPG’sNot sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.This role can be based in our Warsaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs.Our WorldAt Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.Ready to Activate Your Future?#elsewhere

Locations

  • Warsaw
  • Malmö

Skills Required

  • technical game designintermediate
  • adjacent fields such as content designintermediate

Required Qualifications

  • Proven experience as a professional Level Designer (or some combination of applicable training and experience). (experience)
  • Demonstrated ability to manage schedules, set priorities, and deliver against defined production timelines. (experience)
  • Experience with technical game design (implementation in tools, game logic, visual scripting, etc.) (experience)
  • Understanding and Execution of the fundamentals of Open World Level Design in modern game engines. (experience)
  • Ability to collaborate and thrive as part of a creative team and comfortable with self-critique and accepting outside feedback (experience)
  • Strong organizational skills and a proven track record of meeting deadlines in a fast-paced environment. (experience)
  • Ability to provide clear, actionable feedback and support team growth and development. (experience)
  • Experience pitching level design concepts in a clear, detailed manner, through strong written and verbal skills (experience)
  • Proven experience as a professional Level Designer (or some combination of applicable training and experience). (experience)
  • Demonstrated ability to manage schedules, set priorities, and deliver against defined production timelines. (experience)
  • Experience with technical game design (implementation in tools, game logic, visual scripting, etc.) (experience)
  • Understanding and Execution of the fundamentals of Open World Level Design in modern game engines. (experience)
  • Ability to collaborate and thrive as part of a creative team and comfortable with self-critique and accepting outside feedback (experience)
  • Strong organizational skills and a proven track record of meeting deadlines in a fast-paced environment. (experience)
  • Ability to provide clear, actionable feedback and support team growth and development. (experience)
  • Experience pitching level design concepts in a clear, detailed manner, through strong written and verbal skills (experience)

Preferred Qualifications

  • Experience leading content design teams on AAA Open World titles (experience)
  • Major recognition in your field of work (experience)
  • Having made your own game as a side or indie project (experience)
  • Experience in adjacent fields such as content design, narrative design, environment art, programming, etc. (experience)
  • Architectural experience (experience)
  • Experience playing and/or crafting pen and paper, board, or trading card games (experience)
  • An interest in Open World RPG’s (experience)
  • Experience leading content design teams on AAA Open World titles (experience)
  • Major recognition in your field of work (experience)
  • Having made your own game as a side or indie project (experience)
  • Experience in adjacent fields such as content design, narrative design, environment art, programming, etc. (experience)
  • Architectural experience (experience)
  • Experience playing and/or crafting pen and paper, board, or trading card games (experience)
  • An interest in Open World RPG’s (experience)
  • Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. (experience)
  • This role can be based in our Warsaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs. (experience)

Responsibilities

  • Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
  • Leading and managing members of the Level Design team to meet project objectives, quality standards, and production milestones.
  • Setting clear goals and performance expectations aligned with the broader project vision.
  • Collaborate with design leadership, artists, crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Designing, prototyping, implementing and polishing in-game spaces and content, including level geometry, enemy encounters and other gameplay activities, using our proprietary tools.
  • Work within multi discipline teams to help create spaces for open world locations for a variety of quests and open world activities
  • Providing constructive feedback on others’ work
  • Acting as a liaison to other departments, conveying the consistent design vision of the project
  • Providing regular feedback, coaching, and performance management for level designers.
  • Leading and managing members of the Level Design team to meet project objectives, quality standards, and production milestones.
  • Setting clear goals and performance expectations aligned with the broader project vision.
  • Collaborate with design leadership, artists, crafting unique spaces where gameplay flow and visual composition form memorable experiences.
  • Designing, prototyping, implementing and polishing in-game spaces and content, including level geometry, enemy encounters and other gameplay activities, using our proprietary tools.
  • Work within multi discipline teams to help create spaces for open world locations for a variety of quests and open world activities
  • Providing constructive feedback on others’ work
  • Acting as a liaison to other departments, conveying the consistent design vision of the project
  • Providing regular feedback, coaching, and performance management for level designers.

Target Your Resume for "Lead - Level Designer" , Activision

Get personalized recommendations to optimize your resume specifically for Lead - Level Designer. Takes only 15 seconds!

AI-powered keyword optimization
Skills matching & gap analysis
Experience alignment suggestions

Check Your ATS Score for "Lead - Level Designer" , Activision

Find out how well your resume matches this job's requirements. Get comprehensive analysis including ATS compatibility, keyword matching, skill gaps, and personalized recommendations.

ATS compatibility check
Keyword optimization analysis
Skill matching & gap identification
Format & readability score

Tags & Categories

GeneralGeneral

Answer 10 quick questions to check your fit for Lead - Level Designer @ Activision.

Quiz Challenge
10 Questions
~2 Minutes
Instant Score

Related Books and Jobs

No related jobs found at the moment.