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Quest Designer

Activision

Quest Designer

full-timePosted: Aug 26, 2026Updated: Aug 27, 2026Warsaw

Job Description

Job Title:Quest DesignerRequisition ID:R026918Job Description:Quest Designer Elsewhere Entertainment is looking for a Quest Designer to join the development of a new IP. Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining! As a member of the Content Team, you’ll create fun and memorable quest experiences by designing and implementing the many types of content that players can engage with in our game. As a member of the project, you’ll help take the studio and our game from great to even better with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. If you’re an experienced designer who values cross-functional collaboration and creative problem-solving, we’d love to hear from you. You’ll help us by… Collaborating with the quest, narrative, level design teams and other departments in crafting a cohesive experience for the game’s locations, characters, content, and plots. Collaborate with our Quest and Narrative Designers and Engineers to further develop the pipelines and processes of the Quest Design team. Designing and implementing functional quests and becoming proficient in using our tools Help express the story's vision via excellent exploration, dialogue, gameplay, and activities. Providing constructive feedback on others’ work Acting as a liaison to other departments, conveying the consistent design vision of the project You’re awesome because you have… Proven experience as a professional Game Designer (or some combination of applicable training and experience). Experience with technical game design (implementation in tools, game logic, visual scripting, etc.) Ability to work independently and take ownership of tasks in a confidential environment Creative problem-solving skills with a collaborative, team-oriented approach Experience pitching game design concepts in a clear, detailed manner, through strong written and verbal skills Organization methods and the capability to meet agreed timelines The ability to collaborate and thrive as part of a creative team Bonus points for… Experience with AAA games Industry recognition or demonstrated impact in your field Having made your own game as a side or indie project Experience in adjacent fields such as content design, narrative design, environment art, programming, etc. Experience playing and/or crafting pen and paper, board, or trading card games Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. This role can be based in our Warsaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs.Our World At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization. We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up. Ready to Activate Your Future? #elsewhere

Locations

  • Warsaw
  • Malmö

Skills Required

  • technical game designintermediate
  • AAA gamesintermediate
  • adjacent fields such as content designintermediate

Required Qualifications

  • Proven experience as a professional Game Designer (or some combination of applicable training and experience). (experience)
  • Proven experience as a professional Game Designer (or some combination of applicable training and experience). (experience)
  • Experience with technical game design (implementation in tools, game logic, visual scripting, etc.) (experience)
  • Experience with technical game design (implementation in tools, game logic, visual scripting, etc.) (experience)
  • Ability to work independently and take ownership of tasks in a confidential environment (experience)
  • Ability to work independently and take ownership of tasks in a confidential environment (experience)
  • Creative problem-solving skills with a collaborative, team-oriented approach (experience)
  • Creative problem-solving skills with a collaborative, team-oriented approach (experience)
  • Experience pitching game design concepts in a clear, detailed manner, through strong written and verbal skills (experience)
  • Experience pitching game design concepts in a clear, detailed manner, through strong written and verbal skills (experience)
  • Organization methods and the capability to meet agreed timelines (experience)
  • Organization methods and the capability to meet agreed timelines (experience)
  • The ability to collaborate and thrive as part of a creative team (experience)
  • The ability to collaborate and thrive as part of a creative team (experience)

Preferred Qualifications

  • Experience with AAA games (experience)
  • Experience with AAA games (experience)
  • Industry recognition or demonstrated impact in your field (experience)
  • Industry recognition or demonstrated impact in your field (experience)
  • Having made your own game as a side or indie project (experience)
  • Having made your own game as a side or indie project (experience)
  • Experience in adjacent fields such as content design, narrative design, environment art, programming, etc. (experience)
  • Experience in adjacent fields such as content design, narrative design, environment art, programming, etc. (experience)
  • Experience playing and/or crafting pen and paper, board, or trading card games (experience)
  • Experience playing and/or crafting pen and paper, board, or trading card games (experience)
  • Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. (experience)
  • This role can be based in our Warsaw office and follows an onsite work schedule of four days per week. Work arrangements may change at the companies discretion to meet business needs. (experience)

Responsibilities

  • Collaborating with the quest, narrative, level design teams and other departments in crafting a cohesive experience for the game’s locations, characters, content, and plots.
  • Collaborating with the quest, narrative, level design teams and other departments in crafting a cohesive experience for the game’s locations, characters, content, and plots.
  • Collaborate with our Quest and Narrative Designers and Engineers to further develop the pipelines and processes of the Quest Design team.
  • Collaborate with our Quest and Narrative Designers and Engineers to further develop the pipelines and processes of the Quest Design team.
  • Designing and implementing functional quests and becoming proficient in using our tools
  • Designing and implementing functional quests and becoming proficient in using our tools
  • Help express the story's vision via excellent exploration, dialogue, gameplay, and activities.
  • Help express the story's vision via excellent exploration, dialogue, gameplay, and activities.
  • Providing constructive feedback on others’ work
  • Providing constructive feedback on others’ work
  • Acting as a liaison to other departments, conveying the consistent design vision of the project
  • Acting as a liaison to other departments, conveying the consistent design vision of the project

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