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Helix AI Engineer, XR

Figure AI

Helix AI Engineer, XR

full-timePosted: Jul 22, 2026Updated: Sep 3, 2026San Jose, California, United States

Job Description

Figure is an AI Robotics company developing a general purpose humanoid. Our humanoid robot, Figure 03, is designed for commercial tasks and the home. We are based in San Jose, CA and require 5 days/week in-office collaboration. It's time to build. Figure is building the world's most capable general-purpose humanoid robot. XR systems play a key role in teaching our robots how to understand the world around them. The Role You’ll be working within our small but impactful XR team, contributing to a number of critical projects. One morning you might be debugging an XR app, the next afternoon you're running a hardware experiment on the robot. You'll thrive here if you love that kind of variety and move fast without needing a playbook. What You'll Do Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale Design and build out intuitive spatial user interfaces and visualizations Harden our XR data sync processes Integrate custom hardware stacks with off-the-shelf XR headsets Jump across hardware experiments, bug fixes, and new feature development as priorities shift What We're Looking For Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool Strong C++ Experience with video streaming and low-latency transmission systems Experience with high-precision motion-capture systems and tracking technologies Startup experience — you know how to operate with ambiguity and move fast Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.

Locations

  • San Jose, California, United States

Skills Required

  • video streamingintermediate
  • high-precision motion-capture systemsintermediate

Required Qualifications

  • Deep hands-on XR development experience - OpenXR, Unity, Godot, Unreal Engine, and/or WebXR (experience)
  • Comfortable working in XR for extended periods; this is your daily environment, not an occasional tool (experience)
  • Strong C++ (experience)
  • Experience with video streaming and low-latency transmission systems (experience)
  • Experience with high-precision motion-capture systems and tracking technologies (experience)
  • Startup experience — you know how to operate with ambiguity and move fast (experience)
  • Bonus: computer vision, robotics, custom hardware, cloud APIs, haptics (experience)
  • The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended. (experience)

Responsibilities

  • Build and maintain XR products to interface with our robots and data-capture hardware - implementing features, fixing bugs, and ensuring reliability as we scale
  • Design and build out intuitive spatial user interfaces and visualizations
  • Harden our XR data sync processes
  • Integrate custom hardware stacks with off-the-shelf XR headsets
  • Jump across hardware experiments, bug fixes, and new feature development as priorities shift

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